3D Graphics Programming with QuickDraw 3D 1.5.4
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You use the dialog anchor data structure with the Q3Renderer_ModalConfigure function, described on [link] . It has three forms, as described below.
With the Mac OS, the dialog anchor data structure has this form:
typedef struct TQ3DialogAnchor {
TQ3MacOSDialogEventHandler clientEventHandler;
} TQ3DialogAnchor;
With Windows 32, the dialog anchor data structure has this form:
typedef struct TQ3DialogAnchor {
HWND ownerWindow;
} TQ3DialogAnchor;
With other operating systems, the dialog anchor data structure has this form:
typedef struct TQ3DialogAnchor {
char notUsed; /* place holder */
} TQ3DialogAnchor;
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